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Denis Loebner
Denis Loebner
Concept Artist
Hamburg, Germany

Summary

i worked as a generalist artist in the games industry for roughly 4 years (modeling/texturing, UI art, screen design, simple special effects, level art etc). after that (around 3 years ago) i switched to full time concept art.
my tool of choice is photoshop. back when i was doing a lot of 3d i used maya and occasionally mudbox.

Skills

Environment Design

Software proficiency

Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Sculptris
Sculptris

Experience

  • senior graphics artist at Innogames
    Hamburg, Germany
    January 2013 - Present